Lecture Notes in Education Psychology and Public Media
- The Open Access Proceedings Series for Conferences
Vol. 1, 26 December 2021
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The mobile game market in China is growing fastly in recent years. Among all the mobile games, a game operated by Tencent called Arena Of Valor is a typical and most profitable one. This paper studies the integrated marketing communication strategies during the selling period of a skin called Bai HuZhi as the example. The study analyzes the marketing strategies of the Arena Of Valor from the 4Cs’ perspective, which includes customer, cost, convenience, and communication. The study investigates how game companies should play a role in marketing, and tries to provide reference for other similar companies.
integrated marketing communication, 4C, mobile games, 4P
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7. Gu Congdong, Zhang Rufang. Keywords: consumer behavior patterns, mobile game marketing strategies, taking the example of Arena Of Valor , investment cooperation. 2021, (01): 8-9;
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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